Friday, January 8, 2016

Monday, June 30, 2014

Photomanipulation Experiments

I've been playing with Filter Forge and using it to convert some of my photos into paintings.




Monday, September 24, 2012

Pressurized Storage Sphere


I built this model in the style of Portal's Weighted Storage Cube.

This model has 6,500 triangles and 3,312 vertices.

Warning:  Do Not Agitate!  Contents Under Great Deal of Stress!

Available at http://www.turbosquid.com/3d-models/3d-model-pressurized-storage/696034

Friday, August 24, 2012

SolidWorks


I have a 15 day trial of SolidWorks CAD software.  There is a very good set of tutorials in the help menu, and I've gone through most of them.  I am also going through the lessons in a very good book.

I build this model from one of the tutorial sets in the book.  I build every part except for the cylinders.

I was originally trained as a CAD operator before I became a computer animator.  I decided to get back into CAD and update my skills.  I really like the way SolidWorks thinks, and I'm having a blast learning it.

I'm hoping that in the next month or two I can afford to buy the software outright.

Tuesday, June 19, 2012

The Book of Life



This HudsonAlpha Biotech Institute video contains three of my animations.

"What Is DNA"
starts at 1 min 6 sec
  ends at 4 min 1 sec

"DNA is Like a Cake Recipe"
starts at 4 min 40 sec
  ends at 7 min 23 sec

"Genetic Testing"
starts at 8 min 41 sec
  ends at 9 min 47 sec

The entire video is 10:36

These animations are designed to present some of the main ideas of genetics in a form that is easy to understand.

I created these animations while at Digital Radiance in Huntsville Alabama.

Friday, March 2, 2012

Photometrically Modeled Culvert


Another experiment with Autocad 123d Catch photometric modeling software.  I used ten photographs taken from across a creek (I couldn't actually get anywhere near the culvert). The software spit out this beautiful high-poly model.

This model still needs work.  It's too heavy to be useful (about 300 thousand triangles), and there are a number of artifacts that must be addressed, but it's a great starting point for a high quality photorealistic asset.