Monday, February 27, 2012

Photometric Modeling Experiment



I created this 3d model of a fire hydrant using Autodesk's photometry software, 123D Catch, and about 2 dozen evenly spaced photographs of the real thing.  Even though the model has a lot of artifacts, it is strikingly realistic.

I hope that once I learn best-practices in photographing real-world objects, I can start creating high-quality photorealistic 3d assets.

[edit] Changed to animated gif.

Sunday, January 22, 2012

Starfury

Starfury from the TV show Babylon 5.

Modeled in AutoCAD. I measured every nook and cranny of a plastic model kit as my reference source.

Rendered in 3dsMax. No textures.

Saturday, November 12, 2011

HudsonAlpha Atrium WIP

This is a partial model of the HudsonAlpha Biotech Institute building modeled in 3dsMax for realtime rendering in the Unity game engine.



Sunday, October 30, 2011

Accident Scene Reconstruction

This scene was recreated using survey data and photographs of the original site.

Thursday, September 22, 2011

Demo Reel 2011

This demo reel shows some of my work from the last eight years.

I can be reached at donches3 "at" gmail.com

[edit]

The music is "Piano Black", by Yoko Kanno, on Cowboy Bebop

Crew Exploration Vehicle

These stills are from a video we (Digital Radiance) produced about five years ago for a proposed spacecraft.

Tuesday, September 20, 2011

Cells



These cells were for a series of biotech animations.

Modeled in 3ds Max